Game Director Story (Lead Writer/Narrative Designer) — An unflinching and satirical look at the game industry, made in collaboration with the BioWare veterans at Double Blit Games. Check out a review of the demo here.
Story City (Ongoing Contract Writer) — A series of interactive tales which unfold as you walk your city. My contributions included paranormal mystery and zany spycraft, both independently and as part of a writer’s room.
Time Hoppers: The Silk Road (Contract Writer) — For this children’s educational game, I was brought on mid-development to produce planned narrative content rapidly.
Velocity Loop: Zero to Lightspeed (Writer/ Narrative Designer) — For this campy sci-fi racer, I contributed story mode outlines and comic scripts, as well as worldbuilding references.
Baby Ghosts (Peer Support) — I take part in this Canadian program that offers training and support for marginalized game developers.
Incarnate — Imagine the birth of a soul. What might prepare them to take up life’s many masks? Made in Unreal Engine 5 for the 2026 Global Game Jam.
Transmission Lost — A rhythm game for the 2018 Global Game Jam. Two long-lost lovers reconnect on an unstable line. One of them happens to sit at the nexus of an infinite surveillance machine.
Until the Walls Come Down — Four misfits are trapped at the end of the universe, each with their own burdens to unpack before it’s all over. An early Twine experiment.